
Arazel Chainfire
Sons Of 0din Fatal Ascension
22
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Posted - 2011.12.06 10:31:00 -
[1] - Quote
Emily Poast wrote:McRoll wrote:It comes mainly to fighting environment, in today's PvP of large fleets ad blobs, Minmatar are just good because of their ablity to escape (and alpha with arties which is handy in fleets). If it would be mainly small gangs, Gallente would be all over the place because this is where they shine, grab a Rapier in adition to some blasterships and go **** faces- it just doesnt work because its blob after blob today.
Not the fault of the weapon systems and ships, it's what the players make of the game. From my time of lowsec piracy, I remember the CEO always take out the Vindicator when something needed to die at the gate. Yes. People fly them because of the GTFO ability. There is, very simply stated, less risk when flying these ships. People like less risk. Admittedly, the new 'Jump' button landed me in the middle of two ship eating blobs that even my nano cane and nano myrm could not escape. So GTFO isnt perfect, but its really dang good.
Perfect example... DON'T PRESS THE LEMMING BUTTON. Those who press the lemming button get called as next primary by FC. It only takes a few friendly fire incidents to get it out of most people... but then again, there are always some, and they will ALWAYS ruin your planned ambush.
Lemmings are bad.
Now then - on to the actual topic. Yes, minmatar were OP, and they were excessively popular. With the exception of the dramiel, I can't remember any changes that actually nerfed minmatar. However, I can tell you this right now - gallente still sucks. The agility boost still doesn't allow them to catch targets, they still have to go well into "i'm gonna die" range, and they still get kited to hell and back. As for any incidental changes to blasters - who knows and who cares? You're still gonna die and the rest of your fleet of minmatar buddies is going to be laughing on their way out of town while you will (if you're lucky) be following them in a pod.
Railguns may have been given new life breathed in them... but I doubt it. Yeah, a 1400mm tornado (or maelstrom) does about 100 less dps than a 425mm naga or talos, (but still beats the rohk and megathron in gun dps) but it has 11k alpha to the 4k of the naga/hyperion. The myrmidon is still useless once a gang gets past about 5 people, the ferox and the brutix are still horrible, an arty cane with 3 gyro's does all of 20 less dps than a brutix, and actually has the slots and fitting to put something else on - I won't even mention anything about what the ferox "manages". Part of that though is the fact that teir 1 BC's have been ignored basically since teir 2 came out - you can't really say anything good about the prophecy either, and the only good thing to do with a cyclone is make a slepnir.
The diemost still has nothing to recommend it over a brutix, even with railguns fit (and only an idiot is going to fit blasters to those things, unless they like regular, expensive lossmails) so the laser zealot ahac fleets haven't been disrupted there. And it still has that useless spare highslot and no available fitting to actually put something there. The rest of cruisers in general can pretty much be ignored, as they have been useless basically since teir 2 BC's came out (and another comment, the teir system, it used to make sense, ish. now... wtf?). I won't comment on the frigate level since I don't fly frigates, but I understand that 90% of frigs have to fight in scram range, and those that don't generally are hard to kite with.
So in conclusion, my guess is that we'll have some people check gallente ships out, and have a possible rise in gallente usage in PvP in WH's, but not much since they're still useless at PvE there, and then everyone will go back to ships that are actually useful, like minmatar...
-Arazel |